Sunday, June 10, 2007

MYTHOS! (dun dun dun...)

It is OUT! You can download it here. What is out, you ask? Why, only the most awesome student-made-mod ever! (can you detect the modesty?)

Anyway, the last couple projects our student game production team has been working on are now out. Thunderflash (boo, hiss. As you can tell, I didn't really work on it. I kid though, it came out awesomely) and our project Mythos! Mythos is way cooler. Waaaaay cooler. You can tell because it's in bold. Also! Check out the lady to my right. Could she have been designed for a project that WASN'T cool? No. She couldn'tve. That's right, glad you see it my way.


The very SAD thing, however, is that she did not actually end up in the game. You see, I only came on the project when the projected deadline was about, say, a quarter away, thus by the time I was assigned this and subsequently produced it... there really wasn't enough time to actually make and add in a whole other character. Am I bitter? ... no. I mean, it'd be totally sweet to have her in, and the character guys were hugely disappointed that they wouldn't get to model her, but these things happen. Deadlines are a cruel mistress. Granted, I shouldn'tve been assigned her in the first place, but mistakes are what school is for. It was a good learning experience, everyone learned from it, and I got a nice portfolio piece. It'll be even sweeter when I model her for myself! And if we can release a patched version with her in it... well, sweetness will abound.


The art to my left? Pure production art. Got something to do with not much time to do it? Yep. This is what happened. The final look is a bit different, so in retrospect it didn't really get in the game either, but it got us where we needed to go at the time, and a bunch of "oooo"s and "aaaaa"s from the class, so I thought someone out there might want to see it.

As for something that DID make it into the game (oh happy joy), a Greek temple. I know it isn't a glowing green sword wielding half-undead goddess, but, you know, it's something. I also designed the temples that you see in the dinky little screenshot under this text, clicky if you want a closer look.








This temple is the only painted one, though, so that's the one you get to see. They're all made of the same material, so the asset people didn't really need more reference. In productions you cut corners where you can.

Who wants to see MORE art that didn't make it into the game? C'mon, cheer with me now! *deadening silence* Oh sure ya do. Anyhow, there was this thing with thrones for the greek gods, then they didn't want to do it, then they did, then they didn't have time to do it... big mess. Anyway, I designed up some thrones, as per instructed, and I thought this one came out rather well. There were some other seriously cool designs that asset people were drooling over and lining up to make... and then we ended up not doing them. Great.

Anyways, this is a small peek into what happens behind the scenes! Sometimes art directors change their minds, and good art goes unused. Happens to the best of us. Least I got some portfolio pieces out of it. :D

I actually started on the team as an "asset person" and thus have a number of 3d assets that also made it into the game, but those are for another blog (hopefully when my net calms down a bit, it's been freaking out lately). Since I proved my worth as a concept artist on this last game, I was moved onto the pre-production concept art team for the next games our production team will produce, see last post. We got a head-start making art for the next project, everything in those games will be student designed, so it's gonna be BIG.

Friday, June 8, 2007

Sci-fi prison with unicorns and ponies


I've been doing a lot of work for my school production teem recently. The production team's called game wizards, and we make games! I'm currently doing pre-production concepts for the next two games we'll be doing, the building to the right is going to be part of a ruined city. Futuristic sci-fi game, about a prison that's being shut down, and it's the battle between the prisoners and the gaurds. From what's been done, it's going to be very cool.


Anyway, this lower image was an early concept for the prison cells. This design isn't going to be used, because of the enourmous amount of polys it'd require to have however many thousands of these guys hanging in their cell, but it's okay, 'cause I have newer design that looks really cool, and it's gonna be awesome when it all comes together.

The unicorns and ponies? Inside joke.

Sunday, June 3, 2007

Are you made of win and awesome?

Tutorials, stuff that every artist should know. READ THEM. KNOW THEM. LOVE THEM.

This one first
http://www.anticz.com/drawing1.htm

Then this...
http://www.anticz.com/heads.htm

If you have problems drawing hands...
http://www.anticz.com/handtut.htm

General stuff that's good to know...
http://www.itchstudios.com/psg/art_tut.htm

Bit more advanced, but totally awesome
http://www.nasonart.com/writing/bongartlessons.html

Really advanced. Beginners beware.
http://www.nasonart.com/writing/fixlerlessons.html

Gaspeth, no art for you? Well I can't be held responsible for this.... *point* Look, a pony! *run*


I kid, I kid. Here ya go. Big steam dude.

OMG post 3 ROFLCOPTER

So first, we have this big armored creature dude:

did him in pencil, lil while ago, in class, and I was gonna model him for my portfolio, 'cause I thought the contrast between his wrinkly skin and the smooth metal armor would be really interesting visually, then, when preparing some 2d portfolio stuff, I thought he'd look really good if I toned him up and painted him a bit. So I started painting him up, and i got halfway through painting his armor, when I realized his silhouette bothered me, and could really be made more interesting. So in photoshop I repainted and messed around with the silhouette a bit, and came up with this guy:


whom I do kinda like better. Sure, his insecty legs need some detail, but he looks like this jumping cannon of death flea critter, and I think that's cool. I can totally imagine a tiny squad of these guys jumping about blowing tiny blasts of doom at people. Would it kill anyone? Probably not, unlike the more elephant sized guy up at the top, but I'd rather see the little dude landing on my arm then a big hulking beast coming at my door. I think. 'Cause seeing a big hulking beast dude could be pretty cool. I don't think I'd mind loosing a few azaleas to that. As long as he left my car alone. And I was still alive afterwards. Yep.

(the most creative post title in the world)


Alright, well, the image loady thingy broke last time, so these didn't go through at their right size, so I'll post them again. There will probably be more sketches then anything else on this page, so maybe I should change the title from "Art of Jewl" to "Sketches of Jewl," but maybe not.


This dragony pic I did a while back, it straddles the line a bit between a sketch and a fully-finished piece, the girl really needs an overhaul, but I'm not quite so interested in drawing her as I was just having fun drawing the dragon, so she's probably just going to stay that way....

Might even pull her out of the picture altogether actually, although I think it'd leave the middle of the picture a little bare, so maybe not... It's always interesting looking back at older pictures and seeing what design choices you made then, and maybe how you'd change it if you did the picture again. It gives you a little idea as to how you've changed as an artist and as a person.

If you're curious about the big designy thing in the back, originally there was talk of using that design on a t-shirt.


Friday, June 1, 2007

First post ever!

Alrighty then! I was out and about on the conceptart.org sketcher the other night, and people were bugging me about making a sketch blog, so here one is! Updates will probably be sporadic, as I tend to be busy doing other things, but I'll try to fill it out a bit with stuff for people to look at while they wait for updates.

People seem to like the eyes.