Sunday, August 26, 2007

Slice of Life...

Just so you guys can see what I've currently been working on.

This drawing is for the new Game Wizards game, Detox... it's gonna be cool. This particular drawing was part of a concept for how the prisoners are held within the prison, the mechanical arm that binds the cell matrix to the central support pillar. Everything is modular, and can be detached, moved, and reattached elsewhere should the need arise... which also means the prisoners could be stuck anywhere, should more space be needed.

The better a modeler understands what I'm trying to communicate with my drawing, the better their final product will be. Especially with mechanical assets, because the production schedule does not allow for fully fleshed orthographic extreme detail views of everything, I provided closeup detail front views where the modeler would need more information to produce a finalized piece, and for how pieces fit together, as well as communicating ideas on how to streamline the final piece, so that we can get the most detail out of the least number of polygons. There are more views of this, of course, but this is the big detailed side view, so I thought this would be the most interesting to show.


This sketch is for the other big game I'm working on... Sap. This one's going to be really awesome as well. This is just a test for the different states of a potential enemy, so I'm not sure if this specific mouse guy is going to be used, but the style of the scaling, and the difference between how the hard scales and the goey tar stuff lies is almost spot-on, so there was a good deal of happy about this test.

Anyway, it's gonna be cool! And supah fun. The guys who are working on gameplay are going crazy, so it's gonna be awesome.


This last one is just me having fun with paint... Acrylics, to be exact. I've been wanting to get back into traditional painting mediums for a while now, so this makes me happy. :)